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Category Design Reflection

Design Analysis of Control

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Control’s artistic and functional design is one of my favorites to experience, with its impactful brutalist architecture, simplified default button layout and cinematic elements. In this Real-time Design Review, I’ll be going over these aspects as well as others that… Continue Reading →

World Design of Journey to the Savage Planet

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Journey to the Savage Planet (JSP) is a 3D first person platformer, where the player is set on a strange, undiscovered planet. The goal of your character is to confront the lifeforms that have inhabited this planet, and find enough… Continue Reading →

Narrative Design in Oxenfree

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After finishing the game last night, I decided to analyze the narrative behaviors in the 2016 game Oxenfree. Oxenfree is a narratively driven horror game where you control the character Alex and try to stop dimensional ghosts from taking over… Continue Reading →

Design Reflection: Human Fall Flat

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In this blog series I take a game I’ve completed and analyze design aspects randomly given to me from the Game Design: A Deck of Lenses app by Jesse Schell. Human Fall Flat (HFF) is a physics based puzzle game… Continue Reading →

Design Reflection: Creature in the Well

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Hello! If this is your first time reading one of my design reflections; in this blog series I’ll be taking a look at three different “lenses,” or game design considerations determined by Jesse Schell in his “Deck of Lenses” app… Continue Reading →

Design Reflection: What Remains of Edith Finch

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Warning: Spoilers! So in this blog series I’m going to be analyzing different games that I’ve played to completion, or played enough to fully understand (some online multiplayer games can’t be completed for example). I’m not exactly reviewing the game,… Continue Reading →

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