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Category Design Reflection

Design Reflection: Human Fall Flat

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In this blog series I take a game I’ve completed and analyze design aspects randomly given to me from the Game Design: A Deck of Lenses app by Jesse Schell. Human Fall Flat (HFF) is a physics based puzzle game… Continue Reading →

Design Reflection: Creature in the Well

Hello! If this is your first time reading one of my design reflections; in this blog series I’ll be taking a look at three different “lenses,” or game design considerations determined by Jesse Schell in his “Deck of Lenses” app… Continue Reading →

Design Reflection: What Remains of Edith Finch

Warning: Spoilers! So in this blog series I’m going to be analyzing different games that I’ve played to completion, or played enough to fully understand (some online multiplayer games can’t be completed for example). I’m not exactly reviewing the game,… Continue Reading →

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