Jordan Dube's Blog

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Narrative Design in Oxenfree

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After finishing the game last night, I decided to analyze the narrative behaviors in the 2016 game Oxenfree. Oxenfree is a narratively driven horror game where you control the character Alex and try to stop dimensional ghosts from taking over… Continue Reading →

Design Reflection: Human Fall Flat

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In this blog series I take a game I’ve completed and analyze design aspects randomly given to me from the Game Design: A Deck of Lenses app by Jesse Schell. Human Fall Flat (HFF) is a physics based puzzle game… Continue Reading →

Time Management in-Design

A Life in-Design blog series In this blog series, I talk about different actions, events, things, or ideas every day and analyze them a bit and possibly relate a game to it. This is more of an exercise in exploring… Continue Reading →

Snacking in-Design

A Life in-Design Blog series In this blog series, I talk about things that I’ve done or have been thinking about, and analyze them in terms of design while relating them to games. Crispy, Crunchy, Salty, Sweet If you’re like… Continue Reading →

Mixing in-Design

A Life in-Design daily blog So this is the first time that I’ll try to keep a daily blog of comparing my usual life (or things that happened in the past) in a more design perspective. This means I’ll be… Continue Reading →

Design Reflection: Creature in the Well

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Hello! If this is your first time reading one of my design reflections; in this blog series I’ll be taking a look at three different “lenses,” or game design considerations determined by Jesse Schell in his “Deck of Lenses” app… Continue Reading →

Design Reflection: What Remains of Edith Finch

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Warning: Spoilers! So in this blog series I’m going to be analyzing different games that I’ve played to completion, or played enough to fully understand (some online multiplayer games can’t be completed for example). I’m not exactly reviewing the game,… Continue Reading →

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