Blog site for Jordan Dube Media

Author Jordan

Hello! I'm a developer, designer, composer, and musician. I also love popcorn and peanut butter M&M's. While I'm always busy working on some kind of project, never hesitate to reach out and say hi! I'll see you on the inter-webs!

Multiplayer Design on Call of Duty: Modern Warfare and Warzone

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An exhaustive (but not complete) analysis of multiplayer games and the multiplayer aspects in the Call of Duty: Modern Warfare (2019) and Warzone games. Contents Multiplayer vs Solo Games The Interaction Between Players and Themselves The Physical versus the Digital… Continue Reading →

Board Game Marketing Plan

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Executive Summary Board games have always been a part of culture, ranging as far back as 7th century AD (Britannica). While major companies like Hasbro and Mattel have kept the family game night alive, the community of board game hobbyists… Continue Reading →

Design Analysis of Control

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Control’s artistic and functional design is one of my favorites to experience, with its impactful brutalist architecture, simplified default button layout and cinematic elements. In this Real-time Design Review, I’ll be going over these aspects as well as others that… Continue Reading →

Tetrash Postmortem

Full itch.io page here Duration 48hrs for the Ludum Dare Discord Jam #4 game jam 2020 The Game Tetrash is a tower defense game where players place towers to heal (not destroy) the pieces as they move along a path…. Continue Reading →

Tinker Postmortem

Full itch.io page here (Note: WebGL games are formatted strange and may run slow in WordPress. If you have technical difficulties, check out the standalone version on itch.io) Duration 48Hrs for Game Maker’s Toolkit Game Jam 2020 The Game In… Continue Reading →

Celebration at Theo’s (C.a.T.) Postmortem

Full itch.io page here Duration 48hrs for IGDA’s eJam Game Jam 2020 The Game With the theme being “celebration,” our game has the player playing as a cat trying to gather supplies to have a cat party when their humans… Continue Reading →

WetJet Postmortem

Full itch.io page here (Note: WebGL games don’t format well in WordPress, reload the page to play again) Duration 48Hr Game Jam for Athens Game Jam 2020 The Game In WetJet, your goal is to see how far you can… Continue Reading →

World Design of Journey to the Savage Planet

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Journey to the Savage Planet (JSP) is a 3D first person platformer, where the player is set on a strange, undiscovered planet. The goal of your character is to confront the lifeforms that have inhabited this planet, and find enough… Continue Reading →

Marketing The Outer Worlds

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In this blog series, I’ll be breaking down Oblivion’s journey with the Outer Worlds, and the marketing strategies surrounding it. This will be a continuous blog, so information may develop over periods of time. The Outer Worlds is a narratively… Continue Reading →

Maya Architecture in-Design

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A Life in-Design blog series In this blog series I take a quick look at people, places, actions, and things and break them down and compare them to games. Today I decided to shift my focus to the artwork featured… Continue Reading →

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