In this blog series, I’ll be breaking down Oblivion’s journey with the Outer Worlds, and the marketing strategies surrounding it. This will be a continuous blog, so information may develop over periods of time. The Outer Worlds is a narratively… Continue Reading →
A Life in-Design blog series In this blog series I take a quick look at people, places, actions, and things and break them down and compare them to games. Today I decided to shift my focus to the artwork featured… Continue Reading →
After finishing the game last night, I decided to analyze the narrative behaviors in the 2016 game Oxenfree. Oxenfree is a narratively driven horror game where you control the character Alex and try to stop dimensional ghosts from taking over… Continue Reading →
In this blog series I take a game I’ve completed and analyze design aspects randomly given to me from the Game Design: A Deck of Lenses app by Jesse Schell. Human Fall Flat (HFF) is a physics based puzzle game… Continue Reading →
A Life in-Design blog series In this blog series, I talk about different actions, events, things, or ideas every day and analyze them a bit and possibly relate a game to it. This is more of an exercise in exploring… Continue Reading →
A Life in-Design Blog series In this blog series, I talk about things that I’ve done or have been thinking about, and analyze them in terms of design while relating them to games. Crispy, Crunchy, Salty, Sweet If you’re like… Continue Reading →
A Life in-Design daily blog So this is the first time that I’ll try to keep a daily blog of comparing my usual life (or things that happened in the past) in a more design perspective. This means I’ll be… Continue Reading →
Hello! If this is your first time reading one of my design reflections; in this blog series I’ll be taking a look at three different “lenses,” or game design considerations determined by Jesse Schell in his “Deck of Lenses” app… Continue Reading →
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